Play Champions Of Norrath

Champions of Norrath
Developer(s)Snowblind Studios
Publisher(s)Sony Online Entertainment (North America)
Ubisoft (Europe)
Designer(s)Paul Knutzen, Chris Avellone
Composer(s)Inon Zur
Platform(s)PlayStation 2
Release
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player, multiplayer

Champions of Norrath: Realms of EverQuest is an action role-playing video game for the PlayStation 2, set in the EverQuest universe. It is playable with one single player or cooperative for up to four players. However, with a Network Adapter, players can take the game online with others and kill others or join to form groups of adventurers. The game uses a re-worked and expanded Baldur's Gate: Dark Alliancegame engine. A sequel called Champions: Return to Arms was released in February 2005.

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Feb 10, 2004 Champions of Norrath allows gamers to create their own unique hero to journey from the city of Faydwer into the wilds of Norrath to save the land from a gathering army of evil orcs and goblins. Players can adventure alone or with a band of up to three other players either over the Internet or on a single PlayStation 2 system with a Multitap. Champions of Norrath is an action game set in the world of EverQuest! The gameplay is a passionate role playing video game with several additional elements. It is playable with one single player or cooperative for up to four players.

Plot[edit]

Champions of Norrath features a traditional role-playing video game storyline, in which the player acts as a hero who must save the world via a series of quests and battles. Divided into five acts, the game begins with a quest to assist the elves in their war against the orcs, who have formed an alliance with goblins (which is strange to the citizens of Norrath). However, in later acts, the player must eventually travel to the underworld and beyond thanks to the antics created by the strange orc leader and his contacts. The game takes place in the focal world of the EverQuest universe known as Norrath, prior to the events of the first EverQuest online RPG, which was itself prior to 'The Shattering' of the moon Luclin. The game applies many elements of the EverQuest universe. There are three main antagonists in the storyline: Pelys, leader of the orcs, Vanarhost, a vampire in the Underworld who also narrates the entire game and Innoruuk, the God of Hatred.

Gameplay[edit]

The gameplay is a traditional hack and slash with several additional elements. During the opening sequence, the player selects a race, appearance, and skills. From there, the game continues to follow classic RPG standards, as the player fights monsters, explores forests, towns, godly domains and dungeons, obtains gold to purchase weapons, and so on. As the player gains experience, he or she will level up and increase character statistics and abilities.

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All characters have a series of spells and skills, which can be enhanced via the Ability Tree. The Ability Tree allows the player flexibility in choosing skills, chiefly because points may be invested in several choices at once. These abilities can increase damage, add new spells, etc. These choices are limited by several factors, including the character's level, the skill's prerequisites, and the total amount of ability points in the character's reserve. The points cannot be regained once used.

Equipment is often dropped by enemies, though there is a shop to buy items. Sometimes, the items dropped by enemies are much better than anything for sale in the shop. Each item has a weight and each character has a weight limit (which is increased by strength). Together, this allows for a limited amount of equipment to be carried at any given time. However, items known as 'Gate Scrolls' allow players to warp back to the nearest shop and sell excess inventory. Moreover, the armor and weapons are customizable through rare items, which allows players to fuse a weapon with statistical bonuses, elemental attack, and increased weapon attack speed.

Dungeons in the game cover many forms of terrain. As with most RPGs, many dungeons in Champions of Norrath feature a boss or large group of enemies that must be defeated to advance or obtain a special item. Traps and secret passages are also common in dungeons (for instance, destructible walls). Furthermore, the game offers two advanced bonus dungeon levels upon completion of the game.

It is possible to import and export characters, which allows the player to save or load a character anywhere in the game while keeping the statistics and items of that character. This is important for scenarios which require a transfer of characters, such as online play, multiplayer games, and the sequel, Champions: Return to Arms.

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NorrathChampions

Savepoints and portals play a key role in the gameplay. First, savepoints also double as checkpoints, which may be accessed if a character dies. The Portals are activated when the player walks near the Portal. They allow the player to jump to key locations in each region.

Players may import their character(s) for online play, which can be accessed from a save point. This mode of play allows for players to join parties or quests. Players can join anywhere in the game, despite completion in the one player mode. Up to four players can join in the same game. It is a cooperative type multiplayer game that disables damage a player can inflict upon a fellow player.

Characters[edit]

There are five types of playable characters that can be used throughout the game. Each come in male and female varieties, which have no impact on gameplay other than appearance. This choice cannot be changed after the character is made.

Reception[edit]

Aggregate score
AggregatorScore
Metacritic85/100[1]
Review scores
PublicationScore
Edge7/10[2]
EGM8.33/10[3]
Game Informer8.75/10[4]
GamePro[5]
GameRevolutionB+[6]
GameSpot8.5/10[7]
GameSpy[8]
GameZone8.7/10[9]
IGN8.9/10[10]
OPM (US)[11]
The Times[12]

See Full List On Wiki.pcsx2.net

Champions of Norrath received 'favorable' reviews according to video game review aggregatorMetacritic.[1]

References[edit]

  1. ^ ab'Champions of Norrath for PlayStation 2 Reviews'. Metacritic. Retrieved January 31, 2016.
  2. ^Edge staff (April 2004). 'Champions of Norrath'. Edge (135): 109.
  3. ^EGM staff (March 2004). 'Champions of Norrath: Realms of EverQuest'. Electronic Gaming Monthly (176): 116. Archived from the original on February 27, 2004. Retrieved February 1, 2016.
  4. ^McNamara, Andy (February 2004). 'Champions of Norrath'. Game Informer (130): 94. Archived from the original on January 22, 2008. Retrieved January 31, 2016.
  5. ^Dunjin Master (March 2004). 'Champions of Norrath: Realms of EverQuest Review for PS2 on GamePro.com'. GamePro: 84. Archived from the original on February 13, 2005. Retrieved February 1, 2016.
  6. ^Silverman, Ben (February 2004). 'Champions of Norrath Review'. Game Revolution. Retrieved February 1, 2016.
  7. ^Davis, Ryan (February 9, 2004). 'Champions of Norrath Review'. GameSpot.
  8. ^Nutt, Christian (February 9, 2004). 'GameSpy: Champions of Norrath: Realms of Everquest'. GameSpy. Retrieved February 1, 2016.
  9. ^Tha Wiz (February 23, 2004). 'Champions of Norrath: Realms of EverQuest Review'. GameZone. Archived from the original on December 30, 2008. Retrieved February 1, 2016.
  10. ^Lewis, Ed (February 9, 2004). 'Champions of Norrath'. IGN.
  11. ^Baker, Chris (March 2004). 'Champions of Norrath: Realms of EverQuest'. Official U.S. PlayStation Magazine: 102. Archived from the original on June 26, 2004. Retrieved February 1, 2016.
  12. ^'Champions of Norrath'. The Times. July 24, 2004. Retrieved January 31, 2016.(subscription required)

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External links[edit]

  • Champions of Norrath at MobyGames
  • Champions of Norrath at IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Champions_of_Norrath&oldid=1020544096'

Know Your Role

Each character class in Champions has its own unique set of abilities and spells. For instance, the wood-elf ranger can shoot flaming arrows, while the shadow knight can befriend the undead and emit a trail of pestilence. Since EverQuest is relatively unknown compared with D&D, itll take you a while to discover which group possesses your favorite tricks. (We could barely stand looking at the gaudily dressed erudite wizards, so they remain an unknown quantity for us.)

People say:

Norrath

We took our pointy wizards hats off to the excellent Baldurs Gate: Dark Alliance for bringing Gauntlet-style hack-n-slash thrills back to consoles, and now, Alliances original developers return with a fantastic action-RPG set in Sonys EverQuest universe. (The big difference? Urn...well, the ores look a little different, we guess.) Champions mimicks everything that we loved about Alliance but actually takes it all a step further, with extensive item customization, enhanced graphics, more variety to its straightforward all-monsters-must-die missions, a ton of levels, and up to four-player simultaneous play, both online and off. The best part, though, is that the heart of the game Champions tight fight-or-flight game-play remains utterly engaging either alone or with friends helping you out. And luckily, Champions visuals are up to par with the gameplay. Cavernous dungeons and web-filled tombs have an almost photo-realistic look to them, and visual effects (like the light cast from a flaming sword) will have you geeking out, looking for new weapons to ogle. Great as it is, Champions still isnt perfect. Though its much less pronounced than in Alliance, the constant sword swinging and spellcasting does still get repetitive over time something that more monster variety and additional subquests could have alleviated. So although Champions clearly reigns as current king of the action-RPG hill, theres still room before it reaches the peak.

Enough with the BGDA comparisons this game stands on its own as a totally fun hack-n-slash ride. You dont have to follow the story too closely, but youll still enjoy the rich environments, well-acted dialogue, and cool characters, from sexy undead villains (oh, Lord Vanarhost!) to pus-filled ant queens (eew!). What drew me in most, however, was the deep character customization. Adding an extra critical hit point or upgrading my helmet with a vampire fang to increase mana regeneration kept me playing, even through the repetitive parts...which brings me to the games only significant flaw. It doesnt require enough strategy in single- or multiplayer you can almost always charge in, fire arrows or lightning hammers ablazing, and youll beat your enemies just fine. But I cant complain too much about that, now, can I?

Based on how much I despise the massively dull massively multiplayer EverQuest Online Adventures for PS2,1 fully expected to also hate Champions. But I cant! This game is too great. Champions reminds me of the classic arcade action of Gauntlet, only with infinitely more depth. Fantastic visuals, fun combat, complex and superbly designed dungeons, and even an engaging story line combine to keep players enraptured. To top all that off, while its plenty enjoyable solo, its even better multiplayer or online with friends. I missed the boat on developer Snowblinds previous actioner, Dark Alliance. Maybe you did, too, but dont let this one get away.

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Overall rating: 8.5